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Feb 29 16 8:52 PM
WarGames is an ’80s classic and, for many people, their first introduction to the concept of hacking. Matthew Broderick plays a hacker who thinks he’s found a fun war simulation, but is in fact talking to a NORAD supercomputer that controls the nukes, and nearly starts World War III. And believe it or not, it not only had a basis in reality, it set up how the government perceives, and deals with, cybersecurity. Why? Because Ronald Reagan saw it and, in a Joint Chiefs meeting, asked chairman John Vessey to investigate whether it was Hollywood fantasy or if American military systems could really be compromised by an industrious kid or a Soviet initiative. Vessey came back with an answer a week later: Not only was it possible, it was in fact becoming increasingly probable. In part, Vessey knew this because the United States was actively breaching the computer systems of the Soviet Union and other countries to gather intelligence, and there were very public instances of hackers cracking passwords and invading systems in the United States. And WarGames reflected the concerns of a group of computer scientists and intelligence officials worried about security, including, most importantly, Willis Ware. Ware is a rarely discussed, but important part of computer and Internet history. Ware was the first to realize that as computers become more commonplace and more connected, security and privacy concerns we could only dream of would not only suddenly manifest, but cause massive and dramatic changes in social and government policy. Despite working on highly classified systems, Ware was publicly available for comment in his role at the RAND Corporation, so when a few screenwriters asked whether the urban legend that government computers were connected to public phone lines was real, Ware cheerfully confirmed that they were. He’d know, as he built NORAD’s system, including the open phone lines employees could call into to work on the weekends.
WarGames is an ’80s classic and, for many people, their first introduction to the concept of hacking. Matthew Broderick plays a hacker who thinks he’s found a fun war simulation, but is in fact talking to a NORAD supercomputer that controls the nukes, and nearly starts World War III. And believe it or not, it not only had a basis in reality, it set up how the government perceives, and deals with, cybersecurity.
Why? Because Ronald Reagan saw it and, in a Joint Chiefs meeting, asked chairman John Vessey to investigate whether it was Hollywood fantasy or if American military systems could really be compromised by an industrious kid or a Soviet initiative. Vessey came back with an answer a week later: Not only was it possible, it was in fact becoming increasingly probable.
In part, Vessey knew this because the United States was actively breaching the computer systems of the Soviet Union and other countries to gather intelligence, and there were very public instances of hackers cracking passwords and invading systems in the United States. And WarGames reflected the concerns of a group of computer scientists and intelligence officials worried about security, including, most importantly, Willis Ware.
Ware is a rarely discussed, but important part of computer and Internet history. Ware was the first to realize that as computers become more commonplace and more connected, security and privacy concerns we could only dream of would not only suddenly manifest, but cause massive and dramatic changes in social and government policy. Despite working on highly classified systems, Ware was publicly available for comment in his role at the RAND Corporation, so when a few screenwriters asked whether the urban legend that government computers were connected to public phone lines was real, Ware cheerfully confirmed that they were. He’d know, as he built NORAD’s system, including the open phone lines employees could call into to work on the weekends.
Read more @ http://uproxx.com/gammasquad/was-wargames-real/
"What lies behind us and what lies before us are small matters compared to what lies within us." ~ Ralph Waldo Emerson ~
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Mar 2 16 7:35 AM
Mar 2 16 7:39 AM
Mar 2 16 5:17 PM
Mar 2 16 5:18 PM
Mar 2 16 10:30 PM
Mar 5 16 10:27 PM
http://www.mirror.co.uk/news/technology-science/science/bad-news-superman-scientists-discovered-7485822?ICID=ref_fark
Mar 9 16 10:16 AM
http://www.news.com.au/travel/travel-updates/selfish-bulgarian-tourist-kills-a-swan-by-dragging-it-from-the-water-for-a-selfie-in-macedonia/news-story/ed0e598907e79d3f7c342260b27030b9
Mar 13 16 9:13 AM
Another superpower once found only in graphic novels and movies has been demonstrated in real life. Named for the X-Men character Magneto, a genetically-altered iron-containing protein has been injected into the brains of mice, putting them under the control of magnetic manipulators who made them magnetically happy. Biomedical researchers led by Ali Güler at the University of Virginia looked at magnets as a way to control brain circuits without requiring light signals or drugs. According to their study published in Nature Neuroscience, they started with ion channels, which are proteins that play a role in sending electrical signals around the brain. They selected a channel called TRPV4 and genetically combined it with ferritin, a protein found in the liver and spleen that binds to iron in the body. Ferritin is also capable of being influenced, albeit slightly, by external magnets. The result of this genetic engineering was an iron-rich protein that the researchers christened Magneto, hoping the name would bring them luck. After placing Magneto in a cell, they approached it with a magnet, which caused Magneto to move, open the ion channel and bring in ions that could alter brain signals.
Another superpower once found only in graphic novels and movies has been demonstrated in real life. Named for the X-Men character Magneto, a genetically-altered iron-containing protein has been injected into the brains of mice, putting them under the control of magnetic manipulators who made them magnetically happy.
Biomedical researchers led by Ali Güler at the University of Virginia looked at magnets as a way to control brain circuits without requiring light signals or drugs. According to their study published in Nature Neuroscience, they started with ion channels, which are proteins that play a role in sending electrical signals around the brain. They selected a channel called TRPV4 and genetically combined it with ferritin, a protein found in the liver and spleen that binds to iron in the body. Ferritin is also capable of being influenced, albeit slightly, by external magnets.
The result of this genetic engineering was an iron-rich protein that the researchers christened Magneto, hoping the name would bring them luck. After placing Magneto in a cell, they approached it with a magnet, which caused Magneto to move, open the ion channel and bring in ions that could alter brain signals.
Read more @ http://mysteriousuniverse.org/2016/03/magnetic-mind-manipulation-is-here/
Mar 16 16 10:59 AM
http://www.sciencechannel.com/tv-shows/prophets-of-science-fiction/
http://www.tv.com/shows/prophets-of-science-fiction/
Mar 16 16 2:49 PM
Mar 17 16 10:46 AM
icepick wrote:I agree Pen. Holy Wood puts a lot of horrid ideas in people's minds these days.
Mar 18 16 1:43 PM
PeacefulSwannie wrote:icepick wrote:I agree Pen. Holy Wood puts a lot of horrid ideas in people's minds these days. And worse still it programs the mind's of billions of humans to do whatever the power elite want us to do..... like accept being spied on.... and other subjects. We were driving along yesterday and the bus in front of us had a big sign that read "Choose Respect" to program us into accepting multiculturalism..... however, how can people respect people who do not respect us? Its a two way street. There are many such instances of social programming in TV shows and advertisements..... Last night we were watching a TV show and there were lesbians making love..... (I believe to each his own and have nothing against Lesbians whatsoever)..... I said to my husband.... "there are so many parts in shows these days where lesbians are making love, and I really don't want to watch it, why are they putting so much of it in shows these days?" Hubby said, "its social engineering to get people to accept it". Edit: And again watching another TV show there was a rather large section of the episode about AGW..... programming people to accept AGW in fiction TV series.
Mar 20 16 9:57 PM
IN THIS day and age, many of us treat our smartphones like an extension of our bodies.It’s your go-to for everything: phone calls, texts, listening to music, taking photos, browsing the internet, pretending to scroll mindlessly in awkward public situations.But a new study has drawn a connection between how compulsively we check our phones on a day-to-day basis, and our personalities.Researchers from Temple University found that those who are obsessed with checking their smartphones frequently are more likely to be impulsive, impatient and lacking in self-control.The study had 91 university students complete a series of surveys and cognitive tests, detailing how often they checked their phones and the types of activities they used it for.The students were told to pick between a smaller sum of money offered immediately, or a larger sum of money offered at a later time — an assessment comparing the relationship between gratification and being rewarded.The two researchers behind it, Henry Wilmer and Jason Chein, concluded that those who constantly check their phones are the types of people who need instant gratification.“Mobile technology habits, such as frequent checking, seem to be driven most strongly by uncontrolled impulses and not by the desire to pursue rewards,” said Wilmer in a statement.He also said that the study could further demonstrate that our youngest generation has poor impulse control as a result of advancing personal technologies.
IN THIS day and age, many of us treat our smartphones like an extension of our bodies.
It’s your go-to for everything: phone calls, texts, listening to music, taking photos, browsing the internet, pretending to scroll mindlessly in awkward public situations.
But a new study has drawn a connection between how compulsively we check our phones on a day-to-day basis, and our personalities.
Researchers from Temple University found that those who are obsessed with checking their smartphones frequently are more likely to be impulsive, impatient and lacking in self-control.
The study had 91 university students complete a series of surveys and cognitive tests, detailing how often they checked their phones and the types of activities they used it for.
The students were told to pick between a smaller sum of money offered immediately, or a larger sum of money offered at a later time — an assessment comparing the relationship between gratification and being rewarded.
The two researchers behind it, Henry Wilmer and Jason Chein, concluded that those who constantly check their phones are the types of people who need instant gratification.
“Mobile technology habits, such as frequent checking, seem to be driven most strongly by uncontrolled impulses and not by the desire to pursue rewards,” said Wilmer in a statement.
He also said that the study could further demonstrate that our youngest generation has poor impulse control as a result of advancing personal technologies.
Read more @ http://www.news.com.au/technology/gadgets/mobile-phones/the-amount-of-times-you-check-your-phone-could-say-more-about-you-than-you-think/news-story/3afa6b342906bb1690fd78232bcd5c5c
A TRIP to the store isn’t the simple exercise it used to be. Every aisle layout, product placement and promotion has been pored over and meticulously arranged with you in mind. The retail nerds have been analysing your brain and they know more about you than ever before — whether you’re rich or poor, single or married, pregnant or a parent and even where you went to school.“The more advanced companies in Australia are really stepping up in the neuromarketing and neuroscience area,” retail doctor Brian Walker told news.com.au.“They’re learning about the human brain and neurotransmitters. Classically, it’s been about product push, but the latest trends around consumer pull, and drawing you to a product with subconscious cues.”On the front end, there’s the store layout, design and look — all now influenced by your needs and desires. Behind the scenes, say the experts, there’s some heavy number-crunching going on, with scientists mining historical data and interpreting patterns.
A TRIP to the store isn’t the simple exercise it used to be. Every aisle layout, product placement and promotion has been pored over and meticulously arranged with you in mind.
The retail nerds have been analysing your brain and they know more about you than ever before — whether you’re rich or poor, single or married, pregnant or a parent and even where you went to school.
“The more advanced companies in Australia are really stepping up in the neuromarketing and neuroscience area,” retail doctor Brian Walker told news.com.au.
“They’re learning about the human brain and neurotransmitters. Classically, it’s been about product push, but the latest trends around consumer pull, and drawing you to a product with subconscious cues.”
On the front end, there’s the store layout, design and look — all now influenced by your needs and desires. Behind the scenes, say the experts, there’s some heavy number-crunching going on, with scientists mining historical data and interpreting patterns.
Read more @ http://www.news.com.au/finance/business/retail/the-store-nerds-who-know-everything-about-you/news-story/ce4de8868ba60d8284ec972c0feb179f
Mar 21 16 10:46 PM
Texting while driving is widely acknowledged as a bad thing to do – but what about texting while walking? Don’t think you’re getting away with your dangerous actions, which could lead to a collision with another pedestrian, or even a vehicle in the road. Politicians in a US state are now considering a ban. Most of us will be familiar with almost colliding with someone on the pavement due to a mobile phone. Maybe it was the other person weaving in and out, thinking their peripheral vision was a lot, lot better than it actually was. Or maybe it was you. Just quickly sending a text to reply, keeping her updated of your progress when suddenly… Oh. Oops.
Texting while driving is widely acknowledged as a bad thing to do – but what about texting while walking?
Don’t think you’re getting away with your dangerous actions, which could lead to a collision with another pedestrian, or even a vehicle in the road.
Politicians in a US state are now considering a ban.
Most of us will be familiar with almost colliding with someone on the pavement due to a mobile phone. Maybe it was the other person weaving in and out, thinking their peripheral vision was a lot, lot better than it actually was.
Or maybe it was you. Just quickly sending a text to reply, keeping her updated of your progress when suddenly… Oh. Oops.
Read more @ http://metro.co.uk/2016/03/20/should-texting-while-walking-be-made-illegal-5763059/?utm_source=fark&utm_medium=website&utm_content=link
Mar 24 16 11:25 AM
http://www.9news.com.au/world/2016/03/24/08/52/texting-waitress-knocks-over-gas-bottle-starts-fire
Mar 31 16 2:28 PM
MICROSOFT has finally sent out its first shipments of the HoloLens augmented reality headgear, as the software giant looks to assert itself in what is expected to be an emerging computing platform.HoloLens is being delivered to application developers, with Microsoft opting for augmented reality rather than virtual reality in devices such as the Facebook-acquired Oculus Rift.The product is a huge point of difference for Microsoft and the shipment comes as the company’s annual development conference gets under way.The Build conference kicked off in San Francisco this morning where developers got their latest look at the device and what it can do.While virtual reality is fully immersive, the partly immersive augmented reality allows users to multitask via virtual images superimposed on their normal field of view.
MICROSOFT has finally sent out its first shipments of the HoloLens augmented reality headgear, as the software giant looks to assert itself in what is expected to be an emerging computing platform.
HoloLens is being delivered to application developers, with Microsoft opting for augmented reality rather than virtual reality in devices such as the Facebook-acquired Oculus Rift.
The product is a huge point of difference for Microsoft and the shipment comes as the company’s annual development conference gets under way.
The Build conference kicked off in San Francisco this morning where developers got their latest look at the device and what it can do.
While virtual reality is fully immersive, the partly immersive augmented reality allows users to multitask via virtual images superimposed on their normal field of view.
Read more @ http://www.news.com.au/technology/gadgets/wearables/microsoft-begins-first-shipments-of-hololens-to-developers/news-story/929ff8fcf572dd36719e74a9fdc8df8c
Apr 1 16 5:04 PM
9. The Simpsons Predicted Futurama
8. NASA’s Asteroid Response
7. The Extent of the Ebola Pandemic
6. Suicide Booths
5. The Smell-o-scope
4. The 21st Century Media Landscape
3. The Oculus Rift
2. The Hyperloop
1]. The Miss Universe Mix-Up
Read more @ https://www.inverse.com/article/13552-9-predictions-futurama-got-right-about-the-future
Apr 4 16 11:22 PM
04/05/16 13:00:52